i always have audio crackling issue with the standalone version before, but it seems doesnt present in the libretro core version. it still has the black bars on all side, but its not too small either, just add some border overlay. the core provided aspect ratio fit pretty well. If you have the same setup(1366x768 fullscreen), you should try change to snes9x. You can add scanlines, change the shape of the screen to simulate a CRT TV with halation, or just use pixel blending to smooth out all.
i always use bsnes because everything just fine with it, dont have crackling audio issue(happen on snes9x), and runs really well in my old laptop, and also most people recommending it everywhere for snes emulator. In this easy Retroarch tutorial, well be talking about Shaders. Never thought to change the core, and that is basically the solution for me. I dont think there is any solution for this yet. I really new to these retro emulating stuff. really sorry, if you reading this all the way to the bottom i see majority of people using 3rd party site for uploading images. If it is the CRT-Royale Shader that is the most. i just affraid to send them, i now nothing with using reddit. the game perfectly fills the entire CRT TV Overlay/Border, whereas in other games and systems, there are black bars on the tops and bottoms or slightly on the sides. i try this on chrono trigger and seiken densetsu 3, both really perfectly hid the unnecessary screen without affecting the important element in there. i dont know, it just quite frustrating :vġ024x896 is really do the job for making the perfect resolution for these games. but again, because the crop overscan off, it is basically not integer scale anymore.īecause of that, using crt shader, will mean to have uneven scanlines. it really fit with some games that i played. so i accidently found out, that when i changed the crop overscan option to 8pixel, the integer scale 2x changed to 1024x896, the y axis still hid some bottom game screen, however when i turn crop overscan off, i now can see the hidden bottom screen that i mentioned. with that, 960 in y axis, i cant see some of the bottom game screen, because the scale is too big. with integer scale on, 2x means 1024x960 with crop overscan off. I do found the closest one to fit, but at the end, the emulator considered it as non integer scale.
the problem is, there is not any scaling option that perfectly fit, 1x too small, 2x have to hid bottom side quite a lot. I use bsnes core with 1368x768 screen resolution, i want to use crt shader, that makes me need to turn integer scale on, if i dont want some uneven scanline in there (i really dont want). It looks as though at least one other person ran into the same problem.So, like we all know before, snes games have this overscan or black bars (i dont know if all of them have it or not) that when we try to emulate the game, its tend to appear on some border. If you’re using this build, and shaders do work for you, I’d love to know. I tested using Sega CD, NES, GBA, and SNES, no luck getting any right. I tried those, as well, at different resolutions, integer scaling on and off, and with any of them, there were either way too many lines for the original number of pixels, or if they had the right amount, they were close to matching many lines, but off on just as many others, running trough rows rather than between them. What didn’t match were any of the overlays in the Onscreen Display menu. They don’t show up in either 1.7.0 or 1.7.1, as far as I can tell, but I don’t know if that’s an issue with the version, or something on my end. No manual application of shaders, no presets, nothing works. I’ve tried setting integer scaling enabled, which reduces the size of the 4:3 scaling, unless you set a custom ratio, but then I can’t get it to be 4:3, only 1:1 or otherwise stretched.īut in either case, with integer scaling on or off, going to shaders, setting shader passes to 1, selecting a shader (any shader), but I’ll use scanline.cg, in this case, and then applying changes, does nothing. Are you using this build on PS3 and able to get shaders to work? I have my video set on the default Core Provided aspect ratio, integer scale off, which provides a maximum upscaled 4:3 image.